In SimCity your first call of business is to set up a region, this is a playable area where you and/or friends can work on plots of land and turn them into sustainable and bustling metropolises. After the 1997 acquisition of Maxis (Will Wright’s company) by Electronic Arts and Will Wright’s departure in 2009, EA launched the first non-Will-Wright iteration in 2013, a redesigned “back to basics” version called SimCity. While video games in the past tended to focus on conflict and destruction, in 1989 Will Wright focused on this aspect and built an iconic empire of simulations that are enjoyed the world over. The desire to create is at the driving pulse of practically all human endeavour, to create stories, homes, empires and legacies.
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